Athena
ATK:
2600
DEF:
800
If another Fairy monster(s) is Summoned: Inflict 600 damage to your opponent. Once per turn: You can send 1 face-up Fairy monster you control to the GY, except "Athena", then target 1 Fairy monster in your GY, except "Athena"; Special Summon that target.
Cupid Serve
ATK:
1000
DEF:
600
Unaffected by the activated effects of monsters, except monsters whose Level is equal or lower than this card. You can banish up to 3 cards from your GY; increase this card's Level by that number, until the end of this turn. You can only use this effect of "Cupid Serve" once per turn.
Cupid Volley
ATK:
600
DEF:
600
You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; increase this card's Level by the number of cards sent to the GY this way, until the end of this turn. If this card you control is destroyed by an opponent's card and sent to your GY: You gain 1500 LP. You can only use each effect of "Cupid Volley" once per turn.
Trickstar Foxglove Witch
ATK:
2200
LINK-3
Link Arrow:
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Left
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2+ Fairy monsters If this card is Special Summoned: You can inflict 200 damage to your opponent for each card they control. If this Link Summoned card is destroyed by battle or effect: You can Special Summon 1 Link-2 or lower "Trickstar" monster from your Extra Deck, then inflict 200 damage to your opponent for each card they control. You can only use each effect of "Trickstar Foxglove Witch" once per turn.
Dancing Elf
ATK:
300
DEF:
200
An elf that dances across the sky with wings of razor-sharp blades.
Fairywitch
ATK:
800
DEF:
1000
Though destined to be a fairy, this creature chose the way of the witch instead.
Spirit of the Harp
ATK:
800
DEF:
2000
A spirit that soothes the soul with the music of its heavenly harp.
Elf's Light
A LIGHT monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points.
Trickstar Light Arena
If you Link Summon a "Trickstar" monster: You can target 1 "Trickstar" monster in your GY that was used as its material; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Trickstar Light Arena" once per turn. Once per turn: You can target 1 Set card in your opponent's Spell & Trap Zone; while this card is in the Field Zone, that Set card cannot be activated until the End Phase, and your opponent must activate it during the End Phase or else return it to the hand.